Not dead, just dormant
Disaster Response Division » Devlog
Just a note to say that I still want to work on this game, but life has been busy and certain events around the world have dissuaded me from actively continuing beyond the busyness of life. I will return to this game’s development, I just don’t know when.
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Disaster Response Division
A rules-light, combat heavy TTRPG inspired by Tom Clancy's The Division.
Status | In development |
Category | Physical game |
Author | JONATHANPAY |
Tags | lumen-jam, Tabletop role-playing game |
Languages | English |
More posts
- Minimum Viable Game 0.1Apr 17, 2022
- Play test files updatedApr 17, 2022
- Play Test UpdatedApr 12, 2022
- Play Test/Demo availableApr 09, 2022
- Absense makes the work grow harderMar 29, 2022
- Tables and dice, how niceFeb 10, 2022
- Market ResearchFeb 08, 2022
- Disaster Response DivisionFeb 07, 2022
- So why illuminate this game with LUMEN?Jan 27, 2022
Comments
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Hey!
I've just stumbled across this project, and being a big fan of both The Division and The Division 2 (as well as tabletop roleplaying), I was super excited to see your work.
I realise real-life and real-world events have put this on the back-burner, but I'd love to see you come back to it one day - I for one will keep my fingers crossed you.
:)
Thanks, that means a lot to hear!
Out of curiosity, how far did you get in terms of fleshing out the additional elements of Disaster Response Division? Which mechanics do you have drafts of, and which are completely unwritten? I'm interested in how you approached the game's design and the direction you planned on taking.
Well, I had ideas to sort of port over as much as I could make sense of. I want to make a thing of creating and using a map in different sectors and wanted to get some sort of bridge between safehouses as recharge points on missions, to being settlements as found in D2. I want to make rogue agents and hunters a big and dangerous thing, but there’s a challenge there in not making them cartoonish.
A lot of the stuff I’ve got written down right now beyond MVP 0.1 is existing text from the couple of game wikis I’ve referenced for the various activities/mission generation stuff as I haven’t refined that yet through the lense of DRD/LUMEN.