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Disaster Response Division » Devlog
Last night I asked /r/thedivision for their thoughts on what should/n’t be in a TTRPG based on The Division: ”[I want to] know one thing you like about the game(s) and one thing you don’t like about them, and a bonus point for what you’d want to see in a ttrpg based on The Division” and I’ve since got a handful of good replies already but would appreciate any further thoughts that people might have about what they want to see/what they think is important for this game.
Check out the Reddit post and share your own thoughts please!
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Disaster Response Division
A rules-light, combat heavy TTRPG inspired by Tom Clancy's The Division.
Status | In development |
Category | Physical game |
Author | JONATHANPAY |
Tags | lumen-jam, Tabletop role-playing game |
Languages | English |
More posts
- Not dead, just dormantSep 21, 2022
- Minimum Viable Game 0.1Apr 17, 2022
- Play test files updatedApr 17, 2022
- Play Test UpdatedApr 12, 2022
- Play Test/Demo availableApr 09, 2022
- Absense makes the work grow harderMar 29, 2022
- Tables and dice, how niceFeb 10, 2022
- Disaster Response DivisionFeb 07, 2022
- So why illuminate this game with LUMEN?Jan 27, 2022
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